Slow-Pitch Softball Rules
contests will be governed by the official rules of the Amateur Softball
Association of America (A.S.A) with the following modifications.
Tennis shoes or
rubber cleated shoes must be worn. Metal cleats are illegal in all leagues.
Shoes deemed to be unsafe by the official will also be prohibited.
- GAME TIME IS FORFEIT
TIME! Teams must be ready to play at scheduled time with a minimum of 7
players. Penalty: Forfeit. My office will handle all re-schedules due to
proper cancellation or rain-outs. Notification of rain cancellations
will be provided before 5:15 p.m. on game days, and teams are expected
to play as scheduled if this notice is not given. Umpires can declare
cancellations before or during the game.
- Seven innings will
constitute an official game, unless darkness, rain or run rule prevails,
then 4 innings (3 1/2 if the home team is ahead) is an official game.
- At the end of 60
minutes (upon completion of inning started), unless darkness, rain, or
run rule prevails, the game will continue to completion following the
two-pitch rule. (When a batter receives two balls a base on balls is
issued. When a batter receives two strikes - either called or fouled-off
- an out occurs.) Game time begins with the first pitch or scheduled
time whichever comes first. The umpire shall determine when a game goes
to two pitch rule and finally the one pitch rule.
- A team leading by
15+ runs after four innings or 10+ runs after five innings ( 4 1/2
innings if home team is ahead) or any complete inning thereafter will be
declared the winner and the game complete. If this occurs before one
hour, then the game will continue to play until the completion of the
hour, unless both teams agree to stop. Once the slaughter rule occurs, the
game is officially over.
- Any extra inning
games after 60 minutes will go to the two-pitch or one-pitch rule at the
- A team may place a
maximum of 16 (minimum of 7) players in the batting order. There are
- If any slot in the
batting order is (or becomes) vacant, an out shall be declared by the
umpire. This includes the #8, #9, and #10 slot in the batting order.
- When the batter
enters the batter's box they will be given a count of one ball and one
strike. When the batter reaches three strikes the batter is out. Four
balls is a walk. When the batter reaches three fouls the batter is out.
If the batter reaches strike three after the courtesy foul has expired
then the batter is out.
- A ball hit fairly to
the outfield which then bounces or rolls out of play or is interfered
with by players from another field or passerby, shall be declared dead
and the batter-runner and all runners will be awarded one additional
base fromwhere they were when the ball became dead.
- Any batter who
"throws" a bat with reckless abandon shall be liable for
ejection. The umpire's judgment shall prevail.
- All players in the
field (max. of 10, min. of 7) must appear in the batting order. All
players in the batting order are strongly encouraged to be given
a chance to play in the field. Defensive changes are unlimited provided
that the game is not unduly delayed.
- Warm-up for pitchers
will not exceed three throws or one minute for the first inning only -
thereafter, only one warm-up pitch will be allowed. No warm-up will be
allowed in the infield or outfield after the first inning.
- A strike mat shall
be placed directly behind the home plate. Any legally delivered pitch
with the proper arc requirement that makes contact with any part of the
strike mat will be called a strike. Any pitch which makes contact with
both the strike mat and home plate simultaneously shall also be called a
strike. The catcher must allow the pitch to hit the mat or the ground
before returning the ball to the pitcher. If the catcher catches the
pitch before it hits the mat or in any way obstructs the umpire's view,
the pitch shall be declared a ball. If the batter inhibits the ball from
striking the mat in any way, the pitch shall be declared a strike. Any
pitch, declared illegal by the umpire (not in the arc limit of 5 to 12
feet), hit by the batter shall be a live ball.
- There must be at
least 3 females in the batting order and in the field defensively at all
times. Any lack there of will be considered "ghost players"
and will be replaced with a "ghost" out. If you bat 10
players, the three females players can be placed anywhere in the lineup.
If your team bats more than 10 batters, (max. of 16) you must have a
female batter every third batter after the original ten
batters. Example. Players 1 - 10 are still 7 males and 3 females batting
in any order. Player 11 and 12 are males and player 13 is a female. Same
holds true for 14, 15, and 16. Then you go back to the top of the
- On any walk to a
male batter (intentional or not), if next the next batter is a female,
then the previous batter will automatically be given second base. The
female batter on deck must identify herself as the next hitter or the
extra base will not be given. The female batter will then be
required to hit.
- All playoff and
championship players must have participated in a minimum of three
regular season games. Please send in all team rosters by the start of
the season. You can add roster spots as the season goes on.
- Any excessive
arguing with the umpire may result in a game ejection. The umpires call
is final. part II: Any fighting will result in immediate ejection from
game and possible suspension from the league.