Flag Football Rules
Before the start of the game the referee will toss a coin in the presence of opposing captains, after first designating which captain shall call the fall of the coin.
The captain winning the toss shall choose one of the following options:
Number of Players:
The game shall be played between 2 teams of 7 players each. A minimum of 5 players is required to prevent a forfeit. Each team will be required to provide one person, (Player or Spectator), to keep score for one half.
Each player on the field must wear a one piece flagbelt (provided by SportsLeagues) at the waistline with three flags permanently attached, one flag on each side and one in the center of the back. If cleats are worn, they must have a one-piece molded bottom. Illegal equipment includes: the use of headgear (Exception: stocking caps are legal), forearm, hand, or elbow pads, shoes with metal cleats, shoulder pads, loose jewelry, or any unyielding or dangerous equipment. Any slippery or sticky substance of a foreign nature on equipment or exposed parts of the body is illegal. It is recommended that the pants or shorts worn by players do not have pockets.
*** All players must wear jerseys (shirts) long enough so that they remain tucked in during each down, or cut at least 4" above the flag belt. ***
The game will consist of two halves of 20 minutes each. The referee will keep the time. TIME OUTS--each team is entitled to two time outs per half. Time outs will be one minute in length. Time outs do not carry over between halves. The start, finish and two minute warnings (one each half) will be sounded by a whistle.
Yards and Downs:
When a first down is gained in a zone, the team in possession of the ball is allowed four (4) downs to move the ball from that point into the next zone.
Any member of the passing team is eligible. All forward passes must originate behind the line of scrimmage. The position of the feet will determine legality. Teams are allowed only one forward pass per down.
A live ball becomes dead when an official sounds the whistle or declares it dead. The ball will become dead when:
NOTE: A scrimmage kick that falls to the ground untouched will remain alive.
Offensive screen blocking is legal as long as there is no contact. The screen blocker shall position her/his hands and arms behind their back, to their sides, or wrapped across their chest. Screen blocking down field is legal, however, the blocker must be on her/his feet before, during and after screen blocking. This is judged like a block/charge in basketball.
A. Screen blocking fundamentals.
1. A PLAYER WHO SCREENS SHALL NOT:
All-male addition to the above rule:
All-male addition to the above rule:
BLOCKING All-male league only.
It is a foul for a defensive player to tackle, trip, push, shove, or elbow the ball carrier or blocker. The runner's forward progress may not be impeded in any way. PENALTY: Personal foul, 10 yards, and if flagrant, the offender shall be disqualified.
Ball carrier restrictions:
It is a penalty for the ball carrier to stiff arm, charge into, knee or try to knock over a defensive player at any time. This is judged like a block/charge foul in basketball.
PENALTY: UNSPORTSMANLIKE CONDUCT:
*** The ball carrier must attempt to avoid contact with all defensive players.
Protected scrimmage kick:
The kicker on punts will have absolute protection. The referee shall notify the defensive team prior to a punt. Players from either team may not pass the scrimmage line until after the ball has been kicked. PENALTY: 5 yards.
Fouls to prevent play:
If the defensive team commits a foul so near its goal line that they can be penalized only by halving the distance to the goal line, the object being (in the opinion of the officials) to consume time, it shall be regarded as a refusal to allow play to proceed. In that event, the referee shall warn the offending team once, and then if the offense is repeated, it is in the officials power to award a touchdown.
Ball in play:
A team has 25 seconds to put the ball in play after the referee has signaled ready for play. PENALTY: Delay of game 5 yards. Dead ball foul. If a team delays with under 2 minutes in the game, the first infraction shall be a loss of down. A second delay of the game infraction will carry a loss of possession.
Touchdown: 6 points; Try-for-Point: 1 pt. from the 3 yd. line, 2 pts from the 10; Safety: 2 pts
The official on the field has the right to call the game at any time if he/she feels that the game is out of reach.
There will be no overtime during the regular season. During the playoffs there will be overtime. All overtime periods are played towards the same goal line. A coin toss will determine which team has the options, as in the beginning of the game. Each team will start 1st and goal from the 10 yard line. An overtime period consists of one series of downs for each team. This process will be repeated until a winner is determined. Try-for-points will be attempted.
Fifteen Yard Rule
After the ball is ready for play, each team a player must momentarily be within 10 yards of the ball before the snap. PENALTY: Illegal Procedure 5 yards.
Out of bounds:
Only one foot must touch in bounds in order for a pass reception to be considered legal.
In flag football it is not uncommon for a ball to be mistakenly blown dead. In these cases, the offensive team shall have the option of replaying the down from the previous spot, or accepting the ball at the spot where it was blown dead. On all loose balls such as a pass in flight, the down must be replayed from the previous spot. After a change in possession, the team in possession at the time the ball is blown dead shall have the option of accepting the play or replaying the down.
CONDUCT AND SPORTSMANSHIP:
Examples include: Abusive or insulting language directed at the officials or an opposing player; Any acts of unfair play; Intentionally kicking at the ball (other than during a legal kick); Spiking the ball into the ground; Throwing the ball high into the air; Intentionally kicking at any opposing player (DQ); Intentionally contacting a game official during the game; (DQ); Intentionally swinging and arm, hand, or fist at an opposing player (DQ). PENALTY: Unsportsmanlike Conduct, Dead Ball, 15 yards (and/or objection). The second unsportsmanlike foul by the same player or non player results in a disqualification. Referee's discretion: Three "flagrant" unsportsmanlike fouls in the same game will result in a forfeit.
COED FLAG FOOTBALL RULES
The Coed program will use the same rules as mentioned with the following modifications.
1. Five players at a minimum
2. Forward Pass:
Touchdowns by female players will count 9 points. Touchdowns for male players will count 6 points. Try-for-points will be the same as in women and men's play.
4. Mercy rule:
If a team is 23 or more points ahead when the horn sounds for the 5 play warning, the game will be over. If at any time during the final two minutes a team reaches a lead of 23 points or more, the game will be over.
NOTE: These rules may be modified over the season after notification of the captains. If there is a dispute or disagreement with any rule, both captains and the game officials may agree to suspend any of the above rules for that game only. If an agreement cannot be reached by both captains, then the above rules will prevail.
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2001 Sports Leagues, Inc.